Tomorrow we’re planning to release patch 0.1.1 for Path of Exile 2, pending any last minute hurdles. This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
明天我們計劃釋出《放逐之路 2》的 0.1.1 版本更新,前提是沒有任何最後一刻的障礙。這個更新包含新的終局塔地圖、地圖區域的檢查點、炎灰仲裁者的重生嘗試,以及許多怪物變更、獨特變更、改進和錯誤修正。
Please note that these are still subject to change prior to the patch’s deployment.
請注意,在補丁部署之前,這些仍然可能會有所變動。
0.1.1 Patch Notes 0.1.1 更新內容
This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes.
這個更新包含了新的終局塔地圖、地圖區域的檢查點、Ash 仲裁者的重生嘗試,以及許多怪物變化、獨特變化、改進和錯誤修復。
Endgame Changes 終極內容更新
- Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
新增了 4 個新的塔地圖區域:高山脊、懸崖、高地和沉沒尖塔。
- The Lost Towers Map area has also been revamped.
迷失之塔地圖區域也已經翻新。
- To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.
為了解決只有一次機會挑戰《灰燼仲裁者》首領戰的問題,現在您將有最多六次重生機會參與這場戰鬥。重生只能由放入鑰匙的人觸發,您隊伍中的每個人將同時重生。離開地圖仍然會喪失您的機會,因此您仍需要使用進入地圖時的配置來與首領戰鬥。首領的更高難度將降低您獲得的重生次數。我們將逐步考慮在其他頂峰內容中增加重生機會。
- The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.
灰燼仲裁者在施展落下的火焰種子技能時不再能被打斷。他的烈焰狂風技能不再能被阻擋。
- The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.
灰燼仲裁者首領現在在冒出時無敵的時間更長,並且在冒出時承受的傷害顯著減少。
- The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.
灰燼仲裁者現在使用劍時不太可能瞄準手下,這可能阻止一些技能的使用。
- Added checkpoints to Map areas.
在地圖區域中新增了檢查點。
- Map areas now contain a minimum of 3 Rare Monsters.
地圖區域現在至少包含 3 隻稀有怪物。
- Citadels can now appear closer to the Ziggurat Refuge.
城堡現在可以出現在距離瑟格拉斯避難所更近的地方。
- Improved the visibility of Citadels on the Endgame Map.
改善了終局地圖上城堡的可見度。
- Maps now display their Biome when hovered in the Atlas UI.
地圖現在在地圖集介面中懸停時會顯示它們的生物群系。
- Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
新增了新的督察者前導錶,這是一種貨幣物品,可以放置在完成的塔樓中,將地圖頭目添加到半徑內的有效地圖中。這些錶從地圖頭目掉落,並且可以擲出影響地圖頭目的獨家修飾語。
- Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:
地圖區域已調整,以使其包含的內容具有更明顯的特色。例如,一個地圖區域可能有更多的怪物總數,而另一個則更有可能包含額外的內容,如強盒、精華或神龕。一般來說,地圖清理越困難或越小,它將在更多軸上專注。以下是我們所做的讓地圖更具辨識度的變化概述:
- A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
現在有許多地圖會生成多達兩倍數量的寶箱,以及兩倍以上的最小魔法或稀有寶箱。
- A number of Maps now contain up to double the number of Monsters.
現在許多地圖中的怪物數量增加了一倍。
- A number of Maps now contain 50% more Magic Monsters.
現在許多地圖中的魔法怪物增加了 50%。
- A number of Maps now contain 50% more Rare Monsters.
現在許多地圖中包含了 50%更多的稀有怪物。
- A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
現在有許多地圖中罕見怪物的最低數量已經提高。
- A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
現在有許多地圖的稀有怪物最低數量已經降低。
- A number of Maps now have 50% more chance to contain Essences.
現在有多張地圖有 50%更多的機會包含精華。
- A number of Maps now have 50% more chance to contain Strongboxes.
現在有許多地圖有 50%更多的機會包含強盒。
- A number of Maps now have 50% more chance to contain Shrines.
現在有許多地圖有 50%更多的機會包含神壇。
- Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.
地圖現在只在包含城堡的生物群系中專屬發現,現在有 50%更多的機會包含精華、寶匣和神龕。
- Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.
未被佔領的藏身處區域現在擁有更多的魔法怪物,而較少的稀有怪物。
- Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.
在無垢樂園中的怪物繁殖。無垢樂園現在包含了 100%更多的怪物,其中有 100%更多的魔法和稀有怪物生成(因此是四倍)。
- Improved the highlightability/clickability of Shrines.
優化了神龕的突顯性/可點擊性。
- Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.
降低了在模擬戰遭遇中怪物的傷害縮放,並增加了難度。
- Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.
調整了地圖中包含 Boss 的機會,你應該大約每 4 張地圖就會遇到一個 Boss。
- The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.
地圖首領掉落當前階層或更高階的路石機率已經降低,以彌補地圖首領總數增加的情況。
- The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).
光輝之路石碑阿特拉斯顯著被動現在提供+15%的機會,讓地圖頭目掉落當前層級或更高層級的石碑(之前為 25%)。
- The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).
小地圖首領路石機會被動現在提供+6%的機會,讓地圖首領掉落當前層級或更高層級的路石(之前為 10%)。
- The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
「我不怕你!」狂亂地圖被動技能現在提供「你的地圖中的狂亂首領掉落的模擬碎片增加 100%」(之前為 50%)。
- Reduced the number of monsters and small chests from Breaches by 15%.
將裂縫中的怪物和小寶箱數量減少了 15%。
- Increased the amount of Simulacrum Splinters found in Maps by 20%.
將地圖中發現的模擬碎片數量增加了 20%。
- Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
為注入了層層狂亂的路石添加了專用的 2D 藝術。
- Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.
危機碎片、裂石、模擬戰役和與國王會面現在對供應商有更適當的金幣價值。
- Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input.
增加了鍵盤和滑鼠輸入時在終極對決地圖上的縮放距離,以匹配控制器輸入的縮放級別。
Skill Changes 技能變更
- Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).
超級衝擊現在具有「每個連續的餘震半徑增加 +0.5 米,最多達 3 米(之前無上限)。
- Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
拾荒鋼板現在根據敵人的稀有度給予你一段時間的堆疊。普通敵人給予 1 個堆疊,魔法敵人給予 2 個堆疊,稀有敵人給予 5 個堆疊,獨特敵人給予 10 個堆疊。
- The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
由風暴之合唱獨特項鍊賦予的閃電箭技能已更名為強力閃電箭,以區分於法杖賦予的技能。觸發的強力閃電箭現在無法在第一次是致命一擊時觸發後續的強力閃電箭。與閃電箭相比,強力閃電箭現在基礎閃電傷害約增加了 3.5 倍。
- The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.
Temporalis 獨特護甲無法再將技能冷卻時間降低至 100 毫秒以下。
- Skills socketed in a Meta Gem's sockets can no longer gain energy.
鑲嵌在超級寶石插槽中的技能將不再獲得能量。
- Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.
澄清了藤蔓箭的描述,明確指出它在著陸時會命中敵人。
- Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion).
從「痛苦祭品」技能中移除了光環標籤,以保持與其他召喚生物技能的一致性,因為該技能並不直接創建光環(光環是由召喚的生物創建的)。
Monster Changes 怪物變化
- Monsters now have increased Toughness per Essence modifier affecting them.
怪物現在根據影響它們的每個精華修改器增加了韌性。
- Added a small delay before monsters released from Essence Monoliths can use their skills.
從精華石碑釋放的怪物在使用技能前增加了一點延遲。
- Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.
被遺棄的礦工現在投擲的手榴彈數量減少,並且它們的傷害也有所降低,視覺效果也得到改善。
- Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
Rudja,恐懼工程師的手榴彈在殘酷和地圖中現在造成的傷害較少。
- Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.
減少法里登瘟疫使者可以使用其「引爆腐屍」技能的距離。這個技能的預警效果已經改善。
- Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.
減少了失落者狂熱者可以使用他們的流星技能的距離。同時也改善了這個技能的視覺效果。
- The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.
失落者狂熱者使用的閃電風暴技能現在應該總是會打在預先標記的位置,而不是隨機的地方。
- Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.
骯髒老婆婆不再在你面前近距離使用他們的噴射嘔吐技能(因為那樣太粗魯了),現在改為使用基本的射擊攻擊。
- Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.
降低了邪惡禿鷲的跳躍技能距離。同時也改善了這個技能的視覺效果。
- Reduced the axe throwing distance of Vaal Axemen.
減少了瓦爾斧手的斧頭投擲距離。
- Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.
減少了骯髒的長子死亡爆炸的影響範圍。同時也改善了影響範圍的可見度。
- The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.
腐爛巨怪和泥沼巨怪使用的嘔吐技能現在造成的傷害較少,並且不能再在你面前近距離使用。
- Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.
調整了《膨脹的磨坊主》的猛擊技能的傷害範圍,使其更符合視覺效果。
- Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.
調整了巨像薩瑪拉斯的攻擊傷害範圍,使其更符合視覺效果。
- Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.
調整了對於巨像薩瑪拉斯的玩家選擇行為。他們的手臂不再可被選擇。
- Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.
調整了天空先知巴拉克的龍捲風傷害範圍,使其更貼近視覺效果。龍捲現在在出現時會稍微推開你,並且現在在首次出現時造成較少傷害,然後逐漸增加。
- Reduced how often Prowling Shades can use their invisibility skill.
降低潛行暗影使用隱形技能的頻率。
- Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
調整了一些怪物的出現頻率,如潛行陰影和冰冷狂熱者。
- Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
瓦爾狂熱者現在較不會反覆使用他們的冬眼技能。
- Improved the visual effects of Fiery Zealots' Fire Storm skill.
優化了熾炎狂熱者的火焰風暴技能的視覺效果。
- Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.
調整了行刑者攻擊的傷害範圍,使其更符合視覺效果。他的斬首猛擊預警也得到了改善。
- Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.
提高了邪教弓箭手技能的可見度。他們的毒雨技能現在造成的傷害也減少了。
- Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.
Jamanra,已復活的國王的殭屍裙在死亡時不再自動爆炸。
- Mighty Silverfist's Commando Roll skill now deals significantly less damage.
強力銀拳的突擊翻滾技能現在造成的傷害顯著減少。
- Reduced how often Azak Stalkers use their Slam skill.
減少 Azak Stalkers 使用他們的 Slam 技能的頻率。
- Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.
行走的歌利亞巨人在跌倒時不再造成兩次傷害。他們的猛擊現在在中心造成更多傷害,邊緣周圍造成較少傷害。
- Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.
降低了 Sekhemas 試煉中 Urnwalkers 能夠啟動技能的距離。我們還修復了一個問題,他們之前未能正確造成傷害,現在他們造成的傷害更多了。
- Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.
滑行者不再用其投射攻擊造成兩次傷害。它們的近戰攻擊現在造成物理傷害,而非混沌傷害。
- The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.
Utzaal 中的怪物密度已經降低。該區域內的怪物現在更有可能是較弱的品種。
- The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.
戰艦區域的怪物密度已調整,以減少群聚性遭遇。
- Improved the telegraphing for Azak Shamans' Detonate Dead skill.
改善了 Azak 薩滿的 Detonate Dead 技能的預告。
- Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
改善了 Vaal Goliaths 死亡時留下的水晶的預告。
- Chaos Pustules in Ritual encounters have had their visuals improved.
儀式遭遇中的混沌膿瘡視覺效果已經改進。
- The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
混沌試煉中的「迫在眉睫的厄運」修改器現在爆炸前有更多時間,並且視覺效果得到改善。
- Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
改善了受到折磨精華影響的怪物放下錨的預告。
- Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.
優化了受到電能精華影響的怪物範圍效果的視覺效果。範圍爆炸前的時間也已延長。
- Volatile Plants are now much more noticeable both before and as they're about to explode.
易爆植物現在在爆炸前和爆炸時更加顯眼。
- Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
手下死亡或定期由稀有怪物施放的元素爆炸的視覺效果已經改進。這些爆炸發生之前的延遲時間也已增加。
- The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
怪物屬性「防止恢復超過 50%」的光環現在有可見的半徑。
- Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
怪物身上的能量護盾屬性現在提供更合理的能量護盾水平。
- The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
護盾怪物修飾語已在混沌試煉中重新啟用。
General Changes and Improvements 一般變更與改進
- Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.
啟用從獨立自找聯盟遷移到對應的母聯盟(標準或 Hardcore)。這可以從角色選擇畫面上的聯盟遷移按鈕進行。
- Strongboxes have been adjusted to spawn waves of enemies over a much shorter period of time.
保險箱已經調整為在更短的時間內生成敵人波。
- The Strongbox fog effect now fades away once all the waves of enemies have been spawned.
珍寶箱的迷霧效果現在會在所有敵人波次生成後消失。
- Significantly increased the chance to encounter Research Strongboxes.
顯著增加了遇到研究寶匣的機會。
- Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.
新增了視覺效果,以區分是由強盒生成的怪物。
- The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
火山岩壁、閃電風暴、冰柱和混沌彈幕的強化箱子修飾調整為延遲後啟動。
- Charms now play an effect on your character when they are automatically used.
護符現在在自動使用時對您的角色產生影響。
- Socketables such as Runes can now be overwritten by placing another socketable item into the socket.
珠寶物品(如符文)現在可以通過將另一個珠寶物品放入插槽來覆蓋。
- Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.
現在嘗試拯救物品時,將突顯您的庫存中可以拯救的物品並顯示物品插槽。
- Flasks with Quality are now able to be salvaged.
品質藥劑現在可以拆解。
- Armour has been made more effective, by approximately 15%.
護甲的效果已提升約 15%。
- More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.
現在更多的怪物在閃避翻滾時可以被推開。這通常適用於比骷髏更小的大多數怪物。
- Objects such as Delirium Shards can no longer be pushed by other Monsters.
物品,如狂亂碎片,不再能被其他怪物推動。
- Increased the chance for Omens to appear as Ritual Rewards.
增加了預兆作為儀式獎勵出現的機會。
- Reduced the chance for items to roll some of the less-desirable item modifiers.
降低物品出現較不理想的屬性機率。
- Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.
將精煉情感注入護身符以啟動被動技能所需的精煉情感,現在只有在你拾取第一個精煉情感後,才會顯示在被動技能樹上。
- Added an exit portal to the Trialmaster arena.
在試煉大師競技場增加了一個出口傳送門。
- Removed the level requirement to access Expedition Vendors.
取消了訪問遠征供應商的等級要求。
- Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.
探險商店中物品的稀有度現在會隨著商店等級增加而提高,因此在較高等級時商店通常會擁有更多稀有物品。這不會影響現有商店,您需要使用重新洗牌貨幣來生成稀有度提高的商店。
- Reduced visual clutter in many Map areas to improve the visibility of skills and effects.
在許多地圖區域減少視覺雜亂,以提高技能和效果的可見度。
- Added a tutorial for activating your first persistent buff skill gem.
新增了有關啟動第一個持續性增益技能寶石的教學。
- Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.
改進並修復了遊戲中各區域以及地圖的可行走性不一致問題。
- Improved the loading time of the World Map.
優化了世界地圖的加載時間。
- Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
將初始玩家復活時間縮短為 2.5 秒(之前為 3 秒)。
- Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).
將玩家復活時間處罰降低至每次死亡 1.5 秒(先前為 2 秒)。
- Alva now has an option to gamble for items when placed in your Hideout.
Alva 現在在您的藏身處中放置時有賭博物品的選項。
- Reviving Minions that died from being out-of-range of you now instead immediately revive near you.
復活因為離你太遠而死亡的爪牙現在會立即在你附近復活。
- The Quest Tracker now shows which quests are applicable for the area you're currently in.
任務追蹤器現在顯示出適用於您目前所在區域的任務。
- Uncut Gems now show their level on the item label.
未經切割的寶石現在會在物品標籤上顯示它們的等級。
- Charms now display their number of charges and when they're active.
護符現在顯示它們的充能次數和啟動時間。
- Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.
更新了世界地圖圖示,以便更清楚顯示已完成的任務、遭遇和發現物品。
- Added propogating Weapon Effect options to the Cosmetic Panel UI.
將 Weapon Effect 選項新增至 Cosmetic Panel UI。
- The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.
Erian's Cobble、Heartbound Loop、Ironride 和 Myris Uxor 獨特物品已獲得 2D 藝術。
- The Hand of Wisdom and Action Unique has received 3D art.
智慧與行動之手獨特物品已獲得 3D 藝術。
- Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
為 Edyrn's Tusks 和 Splinterheart Uniques 添加了風味文本。
- After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.
啟動「削減之兆」後,在將混沌寶珠應用於物品之前,將會顯示將重新洗牌的修飾語。
- Improved performance of the Xyclucian, the Chimera boss fight.
提升了奇美拉首領 Xyclucian 的表現。
- Improved performance of the lava in The Molten Vault.
在熔爐寶庫中熔岩的表現有所改善。
- Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.
優化了終局地圖中擊殺稀有怪物目標時播放效果的畫面整潔度和性能。
- Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
非常明亮的光線照射下陰影較多的區域性能得到了改善(尤其是科佩克神廟和瑟古拉特避難所)。
- Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.
優化了尖塔營地的性能,以減少未加載紋理的出現。
- Burning Ground can no longer spawn underneath interactables, such as levers.
燃燒地面不再會生成在可互動物件下方,例如操縱杆。
- Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.
怪物不再能在地圖入口附近生成。這常常導致玩家一移動就立即遭受攻擊。
- Added keyword for Honour Resistance.
為「榮譽抵抗」新增了關鍵字。
- Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
Delirium 怪物在它們的浮現動畫期間不再是無法被選取的,因此在此期間它們不應該再推動你。
- You can now pick up items and interact with some objects while performing other actions.
現在您可以在執行其他動作時撿取物品並與某些物件互動。
- The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.
「攻擊時停止移動」選項不再阻止在使用 WASD 移動時使用可在移動時使用的技能時行走。
- Continued to incrementally improve the sound, art, effects and environments.
持續逐步改進音效、藝術、特效和環境。
Unique Item Changes 獨特物品變更
- The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.
Alkem Eira 獨特盾牌現在提供 +50-70 最大魔力 (先前為 +15-30)。現有版本的此物品可使用神聖石更新。
- The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.
阿維爾之輪獨特盾牌不再具有增加 40-60% 格擋機會。現在它提供 +40-60 最大生命值和 +40-60 最大法力值。
- The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.
Ashrend 獨特的護甲現在提供 30-40% 的火焰抗性(先前為 20-30%)和 10-20 力量。
- The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
窒息之怒獨特箭袋現在為攻擊增加了 3-4 至 5-8 點冰冷傷害。
- The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
Atsak's Sight 獨特頭盔現在提供 30-40%增加暴擊機會(先前為 20-40%),以及 100-150%增加閃避和能量護盾。
- The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
Atziri's Acuity 獨特手套現在提供 30-50%增加暴擊率(先前為 20-30%)。現有版本的此物品可使用神聖石更新。
- The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".
墳丘居民獨特護甲現在提供「當你處於低血量時,攻擊你的敵人造成的傷害是不幸的」。
- The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.
巨獸之腹獨特護甲現在具有 25-30 至 35-40 物理荊棘傷害。
- The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
狂怒獨特靴子現在提供 20%增加移動速度(之前為 15%),以及 20-30%火焰抗性(之前為 10-20%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
黑疑惑獨特護甲現在提供 10-20% 冷抗。
- The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.
黑辮獨特護甲現在提供+40-60 護甲,以及+10%元素抗性。
- The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
黑暗微光獨特箭袋現在為攻擊增加 3-5 至 6-9 火焰傷害。
- The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.
黑心獨特戒指現在為攻擊增加 4-6 至 8-10 混沌傷害(先前為 2-3 至 4-5)。現有版本的此物品可使用神聖石更新。
- The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.
血棘獨特的長棍現在增加了 8-12 至 16-18 的物理傷害(先前為 3-5 至 9-11)。這個物品的現有版本可以使用神聖石更新。
- The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
藍焰護腕獨特手套現在提供最大能量護盾+20。
- The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.
烏爾的骨靴現在提供+20-40 最大生命和最大魔力(先前皆為+25)。現有版本的此物品可使用神聖石更新。
- The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.
腦震動者獨特的狼牙棒現在增加了 18-22 至 24-28 的物理傷害(先前為 10-12 至 18-22),並增加了 1 至 50-55 的閃電傷害(先前為 1 至 36-42)。此物品的現有版本可以使用神聖環更新。
- The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded
荊棘之甲獨特護甲現在提供+60-100 最大生命值(之前為+50-80),無法閃避,並在被包圍時每秒恢復 5%生命值
- The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.
黃銅圓頂獨特護甲現在具有 400-500%增加護甲(先前為 300-400%)和-5 至-1 所有最大元素抗性(先前為-5%)。現有版本的這個獨特物品可以使用神聖環更新。
- The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
荊棘地帶獨特靴現在提供 10-15 至 20-25 物理荊棘傷害。
- The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
Briskwrap 獨特護甲現在具有 60-100%增加閃避。
- The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.
Bristleboar 獨特護甲現在降低 50% 閃避評分(先前為增加 40-80%),並且現在當你被敵人擊中時會獲得 5 怒氣(先前為 3)。它現在也提供每秒 3-5 生命再生。
- The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.
青鬍 Unique 頭盔現在提供 +100 最大生命值(先前為 +40-60)。現有版本的此物品可使用神聖寶珠進行更新。
- The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.
Brynabas 獨特腰帶現在提供 30-40%增加閃電抗性(先前為 20-30%)。現有版本的此物品可使用神聖石更新。
- The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.
Brynhand's Mark 獨特錘現在增加了 10-14 到 16-20 的物理傷害(先前為 3-4 到 6-8),+10-20 力量(先前為 +5-10),並且現在攻擊速度減少了 20%。
- The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
Burrower 獨特戒指現在冰冷抗性減少 10%(先前為-15 至-10%),並增加 30-50%法力再生速率(先前為 25-35%)。此物品的現有版本可使用神聖環更新。
- The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
燭光製造者獨特手套現在提供 20-40%的火焰抗性(先前為 15-30%),以及-10 至-20%的冰冷抗性(先前為-15 至-30%)。它現在還提供 20-40%增加的火焰傷害和 10-20%減少的冰冷傷害。
- The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.
腐肉召喚獨特焦點現在會使僕從增加 20-30%的傷害。
- The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.
Chober Chaber 獨特錘子不再具有增加 80-120% 物理傷害或 +5% 致命一擊機會,而是增加 58-65 至 102-110 物理傷害和 +50 靈力。
- The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
紅日之冠獨特頭盔現在提供 20-25%的火焰抗性。
- The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.
蒼王之冠獨特頭盔現在提供 10-15 至 20-25 物理荊棘傷害。
- The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.
《舞動幻影》獨特護甲現在具有 150-200%增加閃避和能量護盾(之前為 60-100%)。現有版本的此物品可以使用神聖環珠進行更新。
- The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.
黑暗污染者獨特權杖現在具有「每個不死族僕從獲得 5%傷害作為混沌傷害」(先前為 3%)。此物品的現有版本可以使用神聖寶珠進行更新。
- The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
死亡一擊獨特手套現在提供 5-10%增加的攻擊速度。
- The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.
宿命之逆命獨特護身符現在會在被敵人擊中前使你回復失去的生命值的 10%(先前為 5%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Deidbell Unique Helmet now provides +10-20 to Strength.
Deidbell 獨特頭盔現在提供+10-20 力量。
- The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
吞噬之冠獨特頭盔現在提供 +40-60 最大生命值。
- The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.
Dionadair 獨特盾牌現在提供 20% 的減少暈眩閾值(之前為 30%),並且現在每秒提供 3-5 生命再生。
- The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
Doedre's Tenure 獨特手套現在提供 20-30 最大能量護盾。
- The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
末日之門獨特盾牌現在提供 13-17%的混沌抗性。
- The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).
Edyrn 的獠牙獨特護甲現在擁有 50%的機會在命中時造成流血效果(之前為 10%)。
- The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.
Elevore 獨特頭盔現在提供 +20-30 敏捷 (之前為 10-20),並且現在提供 +1 魅力槽。
- The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.
艾瑞安的鵝卵石獨特頭盔現在提供+0-40 護甲(先前+0-20)、+0-30 閃避評分和最大生命值(先前+0-15),以及+0-20 最大能量護盾和最大法力(先前+0-10)。現在提供 0-10%的火焰抗性、冰冷抗性和閃電抗性(先前均為 0-5%),每秒 0-6 生命再生(先前 0-3),0-60 命中評分(先前 0-30),以及+0-10 力量、敏捷和智力(先前均為+0-5)。除上述之外,現在還提供 0-30%增加暴擊機會(先前 0-15%),以及 0-20%增加找到物品的稀有度(先前 0-10%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.
永恆火花獨特焦點現在在靜止時提供 40%增加的法力回復速度(之前為 50%),並且現在也提供 40%增加的法力回復速度。
- The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.
埃佐瑪峰獨特頭盔現在提供+50-80 最大生命值(之前為 30-50),並且現在還提供每秒 3-6 生命再生。
- The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.
羽毛堡壘獨特盾牌現在提供 20-30%的火焰抗性和冰冷抗性(先前均為 10-20%),以及+20-30 的力量和敏捷(先前均為+10-20)。現有版本的此物品可以使用神聖石更新。
- The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
禁忌凝視獨特頭盔現在提供 30-50%的冰冷抗性(先前為 25-35%)。現有版本的此物品可使用神聖環珠進行更新。
- The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.
霜息獨特錘現在增加了 8-12 至 16-20 的物理傷害和冰霜傷害(先前為 4-6 至 8-12)。現在還提供+5%的致命一擊機會。
- The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.
Gamblesprint 獨特靴子現在提供 15-25% 閃電抗性(先前為 5-15%),並且現在提供 10-15% 增加物品稀有度。
- The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
墓積獨特手套現在提供 10-15% 冷抗性。
- The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
冬季之握獨特手套現在提供 20-30% 冷抗性。
- The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
Gloomform 獨特護甲現在提供 10-20% 火焰抗性。
- The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.
豬獵獨特錘不再具有 100-150%增加物理傷害。相反,現在它增加 16-20 至 23-27 點物理傷害。
- The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
虛空面具獨特頭盔現在提供 13%混沌抗性。
- The Horns of Bynden Unique Helmet now provides +20 to Armour.
拜恩登之角獨特頭盔現在提供+20 護甲。
- The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
Hrimnor's Hymn 獨特錘現在具有 80-120%增加物理傷害(先前為 60-80%)。此物品的現有版本可以使用神聖石更新。
- The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.
夢境之殼獨特護甲現在提供 17-23%混沌抗性(先前為 13-17%),以及 20-30%增加使用的藥劑充能(先前為 25-50%)。此物品的現有版本可以使用神聖石更新。
- The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
不朽者獨特護甲已更名為「路之戰士」。它不再提供 50-100%增加護甲,現在提供 15-30%的火焰抗性和閃電抗性(先前均為 15-25%)。它現在還提供每秒 10-15 生命再生,以及+10-15 所有屬性。
- The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
地獄扣環獨特腰帶現在提供 30-50%的火焰抗性(之前為 25-35%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.
無盡追求獨特靴子現在在受到狀態影響時提供 25% 增加移動速度(之前為 20%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
因斯茅斯獨特頭盔現在提供+20-30 的閃避評分。
- The Irongrasp Unique Body Armour now provides +20-30 to Strength.
Irongrasp 獨特護甲現在提供+20-30 力量。
- The Ironride Unique Helmet now provides +30-50 to maximum Life.
鐵騎獨特頭盔現在提供+30-50 最大生命值。
- The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
Jarngreipr 獨特手套現在具有增加 50% 護甲和閃避。
- The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.
「鞭刑」獨特腰帶現在生命藥劑每秒獲得 0.25 充能,法力藥劑每秒獲得 0.25 充能(先前皆為 0-0.25 每秒充能)。現有版本的此物品可使用神聖環更新。
- The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
Killjoy 獨特手套現在提供 20-30%增加的致命傷害。
- The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.
遊俠獨特靴子現在提供 +30-50 元素病痛閾值。
- The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
Leer Cast 獨特頭盔現在提供 +10-20 敏捷。
- The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).
「軍團踏步」獨特靴子現在提供 +50-70 護甲,而非增加 50-80% 護甲。它們現在也提供 +50-70 暈眩閾值(先前為 +30-50)。
- The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
羅克托尼亞的撫慰獨特手套現在提供+15-25 護甲。
- The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
這雙獨特的光輝步靴現在提供 +20-30 最大能量護盾。
- The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.
狼蛛族獨特盾牌現在具有「格擋傷害使敵人中毒,就像造成 200 點基礎混沌傷害」(之前為 100)。現有版本的此物品可以使用神聖環珠進行更新。
- The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.
血法師的面具現在提供+20-25 的閃避評分,以及+10-15 的最大能量護盾。
- The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.
Matsya 獨特的長棍現在增加了 6-9 到 10-15 的冰冷傷害,以及 1 到 19-29 的閃電傷害。
- The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
霧語獨特的十字弓現在增加了 8-10 至 13-15 的冰冷傷害(先前為 4-6 至 9-12),並且現在提供敵人 30%增加的冰冷效果持續時間。
- The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.
納茲爾的裁決獨特長棍不再具有 80-120%增加物理傷害,而是增加 30-36 至 75-81 物理傷害。
- The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.
Necromantle 獨特的身體護甲現在使得召喚物擁有 17-23% 的混沌抗性。
- The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
北掌獨特手套現在為攻擊增加 3-5 至 8-10 物理傷害(先前為 2-3 至 5-6),同時現在也具有+15-25 閃避值。
- The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.
原罪獨特戒指不再具有“混沌抗性為零”,而是現在提供 17-23%的混沌抗性。
- The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.
畫師的僕役 獨特手套不再提供 5-10%的火焰、冰冷或閃電抗性。它們現在提供 5-10%元素傷害轉為火焰傷害,5-10%元素傷害轉為冰冷傷害,以及 5-10%元素傷害轉為閃電傷害。
- The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
被遺棄者的擁抱 獨特護甲現在提供 +10-15 所有屬性。
- The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.
瘟指獨特手套現在提供 20-30%的中毒機率(先前為 5-10%)。此物品的現有版本可以使用神聖寶珠進行更新。
- The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)
Powertread Unique Boots 現在每個 Power Charge 提供+12%的致命傷害加成(之前為+8%)
- The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.
祈雨獨特護甲現在提供 10-20%閃電抗性。
- The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previously +30-50), and also now provides 60-80% increased Evasion Rating.
Quatl 的蛻變獨特護甲現在提供+60-80 最大生命值(先前為+30-50),並且現在還提供 60-80%增加閃避評分。
- The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously 80-120%).
Quecholi 獨特錘現在具有 100-150%增加的物理傷害(先前為 80-120%)。
- The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-12 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). Existing versions of this item can be updated using a Divine Orb.
Seeing Stars 獨特錘現在增加 12-16 至 22-25 的冰冷傷害(先前為 9-12 至 18-22),現在增加 1 至 40-45 的閃電傷害(先前為 1 至 30-35)。此物品的現有版本可以使用神聖石更新。
- The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previously 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Rating.
哨兵獨特的長棍現在增加了 25-32 到 40-50 的火焰傷害(之前是 8-2 到 16-20)。它現在沒有物理傷害,並且增加+30-50 的命中等級。
- The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resistance (previously 15-25%), and now has -15% to Cold Resistance.
Sierran Inheritance 獨特護甲現在提供 30-40% 閃電抗性(先前為 15-25%),並且現在有 -15% 冰冷抗性。
- The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evasion (previously 30-50%). Existing versions of this item can be updated using a Divine Orb.
微笑騎士獨特頭盔現在提供 150-200%增加護甲和閃避(先前為 30-50%)。現有版本的此物品可使用神聖石更新。
- The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previously 20%), and also now provides 6-10 Life Regenerated per Second.
蛇咬獨特手套現在提供 20-30%中毒機率(先前為 20%),並且現在每秒提供 6-10 生命再生。
- The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.
Splinterheart 獨特弓現在具有 120-160% 增加的物理傷害(先前為 60-80%)。此物品的現有版本可以使用神聖環珠進行更新。
- The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.
Tetzlapokal 的慾望 獨特護甲 現在提供 +20-30 智力。
- The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.
閃電步 Unique 靴現在提供 10-20% 增加移動速度(先前為 10-15%),以及 30-50% 閃電抗性(先前為 25-35%)。此物品的現有版本可以使用神聖寶珠進行更新。
- The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armour (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.
泰坦腐蝕重裝騎士獨特護甲現在提供 400-500%增加護甲(先前為 200-300%),以及 15-30%增加力量(先前為 10-20%)。此物品的現有版本可以使用神聖環更新。
- The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously 10%). Existing versions of this item can be updated using a Divine Orb.
Trampletoe 獨特靴現在提供 15% 增加移動速度(之前為 10%)。現有版本的此物品可使用神聖寶珠進行更新。
- The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks (previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and 5% reduced Attack Speed.
Treefingers 獨特手套現在為攻擊增加 6-10 至 12-16 物理傷害(先前為 3-5 至 6-8),同時現在還提供 20-30% 增加的擊暈積累和 5% 降低的攻擊速度。
- The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously 10-12 to 18-22). Existing versions of this item can be updated using a Divine Orb.
Trenchtimbre 獨特錘現在增加 13-15 到 22-25 物理傷害(先前為 10-12 到 18-22)。現有版本的此物品可以使用神聖石更新。
- The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-10 to 12-18). Existing versions of this item can be updated using a Divine Orb.
Trephina 獨特錘現在增加 12-25 到 22-25 物理傷害(先前為 7-10 到 12-18)。現有版本的此物品可以使用神聖環更新。
- The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit Chance (previously 100%). Existing versions of this item can be updated using a Divine Orb.
烏吉爾的和諧獨特護身符現在提供 100-200%增加的致命一擊機會(先前為 100%)。現有版本的此物品可以使用神聖寶珠進行更新。
- The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.
Ayah 獨特頭盔現在提供 10-20% 閃電抗性。
- The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.
Voll's Protector 獨特護甲現在提供 13-17% 混沌抗性。
- The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.
毀滅之醒 Unique 靴子現在提供 10% 增加移動速度。
- The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.
流浪聖物 獨特身體護甲 現在具有 +60-80 暈眩閾值。
- The Windscream Unique Boots now provide 10-20% increased Movement Speed (previously 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Speed.
風嘯獨特靴現在提供 10-20%增加移動速度(先前為 10-15%),同時也使詛咒技能的施放速度增加 10-20%。
- The Wings of Caelyn Unique Helmet now provides +20 to Armour.
凱琳之翼獨特頭盔現在提供+20 護甲。
- The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previously 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-15), and also now provides +30-50 to maximum Energy Shield.
奇異陷阱獨特靴現在提供 10-20%增加移動速度(先前為 5-15%)、+10-20 力量、敏捷和智力(先前為+5-15),並且現在還提供+30-50 最大能量護盾。
- The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fire Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resistance, and +10-20 to Strength.
Wylund's Stake 獨特錘現在增加了 4-6 到 8-10 的物理傷害和火焰傷害(先前為 2-3 到 4-5)。它現在還提供 20-30% 的火焰抗性和 +10-20 力量。
Bug Fixes 錯誤修復
- Fixed four client crashes.
修復了四個客戶端崩潰問題。
- Fixed four instance crashes.
修復了四個實例崩潰。
- Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy).
修正了一個錯誤,即魔力燃燒、元素放電和黃昏護衛觸發的灰燼火炮版本未被視為觸發技能(因此可能產生能量)。
- Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
修復了一個錯誤,即通過異教徒巨錘基本類型的隱式修飾符對象進行濺射傷害時,某些物體(例如藤箭植物)被錯誤地計算為目標。
- Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
修復了攻城瀑布技能誤以為藤蔓箭植物和霜牆冰晶是目標的錯誤。
- Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
修正了一個錯誤,當冰霜使者寶石設定為與您目前未啟用的武器組合使用時,仍會爆炸破碎的敵人。
- Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.
修復了一個錯誤,使得調合技能被視為弓技能,因此可能受到箭袋上的「弓技能增加傷害」修改器的影響。
- Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.
修正了在作為地獄使者使用縫合惡魔之面 Unique 物品時,能量護盾的快照問題。
- Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.
修正了一個問題,使得爪牙契約支援無法吸取持續幻象的生命。
- Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
修復了一個問題,即五階弓無法獲得增加攻擊速度,以及五階戒指無法獲得最大生命值。
- Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
修復了一個錯誤,當您嘗試與物體互動並同時進行閃避翻滾時,可能會暫時無法執行任何技能的問題。
- Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.
修復了一個問題,有時候科佩克神廟首領戰的檢查點會將您帶到該區域的第一個檢查點。
- Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.
修復了一個導致 Shockburst Rounds 和 Hailstorm Rounds 的品質獎勵未應用的錯誤。
- Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
修復了當使用支援寶石「星際投影」時震波圖騰無法運作的錯誤。
- Fixed a client crash that could occur with Power Siphon while holding a Shield.
修復了在持盾牌時使用能量虹吸可能導致客戶端崩潰的問題。
- Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.
修復了在合作模式中與獨特物品欄互動時可能導致客戶端崩潰的問題。
- Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.
修復了在合作模式中與腐化祭壇互動時可能導致客戶端崩潰的問題。
- Fixed a bug where Vine Arrow was not slowing enemies.
修復了藤蔓箭無法減速敵人的錯誤。
- Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill.
修正了一個導致塞克瑪·阿薩拉在異形賈曼拉的風暴技能期間未能為您護盾的錯誤。
- Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.
修復了一個問題,該問題導致《塞克瑪斯的試煉》中客戶端的地形生成與服務器不同步。
- Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout.
修復了一個錯誤,當與藏身處的地圖裝置互動時,失落之塔的影響範圍可能無法顯示的問題。
- Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.
修復了一個問題,當玩家沒有足夠的法力可用時,十字弓可能無法重新裝填。
- Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.
修復了一個問題,當 Spark 站在可行走地形的邊緣時,可能無法施放技能的 bug。
- Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.
修復了一個錯誤,當懸停在時間鎖鏈的減益圖示上時,未顯示正確描述。
- Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.
修復了一個錯誤,當敵人被點燃時,獨特物品「火焰花」可能無法對玩家造成火焰傷害的問題。
- Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements.
修復了一個錯誤,當玩家不再符合靈魂需求時,幽靈之舞仍然保持活躍。
- Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.
修復了一個錯誤,使得“前進之路”Atlas 被動技能導致“灰燼仲裁者”掉落 16 階道石而非 15 階。
- Fixed a bug where some unique bows did not play audio when firing arrows.
修復了一個問題,某些獨特的弓在射箭時沒有播放音頻。
- Fixed a bug where engraving a support gem did not play audio.
修復了一個問題,即刻印輔助寶石時沒有播放音頻。
- Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.
修復了一個錯誤,當玩家在難度與獲得物品的地點不同的區域將任務物品丟在地上時,該物品將不會再次掉落。處於破損狀態的角色現在應該能夠重新獲得任務目標。
- Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
修復了一個問題,某些可互動物件無法通過閃躲來取消。
- Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.
修復了一個錯誤,當使用藥劑時,如果武器裝備的物品屬性要求在兩套武器中都未達到時,可能會導致玩家失去生命。
- Fixed a bug where friends would show as offline when they changed character.
修復了一個問題,當朋友更換角色時會顯示為離線的錯誤。
- Fixed a bug where the Intro Cinematic did not play on the PC Platform.
修復了在 PC 平台上未播放開場動畫的錯誤。
- Fixed a bug where incomplete unique items could be obtained.
修復了一個問題,使得無法完整獲得獨特物品。
- Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.
修復了與泰坦巨大容量昇華被動技能的額外物品欄位互動不穩定的問題。
- Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
修正了一個錯誤,其中「戴兜帽的人」不會識別由「巨大容量」泰坦升階被動技能提供的額外庫存槽中存放的物品。
- Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
修復了一個錯誤,當使用滑鼠在地圖節點上拖動 Atlas 地圖 UI 時,不再打開庫存。
- Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.
修正了一個視覺錯誤,當你走開一段距離再回來時,可能會在 Grim Feast 中視覺上顯示一個新的殘餘物。
- Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.
修復了河畔地圖中的一個錯誤,即在進入 boss 戰鬥之前可能出現 boss 競技場力場的問題。
- Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.
修復了一個錯誤,當玩家沒有能量護盾時,能量護盾介面可能在視覺上顯示為有能量護盾的問題。
- Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.
修復了一個問題,當玩家使用犧牲寶石時,敵人可以對玩家的召喚物施放爆炸死亡的 bug。
- Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible
修復了草原、深淵和滲漏地圖中區域無法進入的問題
- Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction.
修復了一個錯誤,當玩家使用法里登之王身鎧微交易時,獨特物品「屍浪」無法正常運作的問題。
- Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.
修復了 Hateforge 獨特物品的一個錯誤,當“最大憤怒”修飾語的值為負數時,修飾語將不會顯示。
- Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
修復了一個錯誤,使得瞬移在方尖塔營地內可以直接前往過去,而不需要穿越時間門戶。
- Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.
修復了注入介面中顯示不存在的污染油槽的錯誤。
- Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.
修正了一個錯誤,當配置混沌接種時,會錯誤地將您視為低魔力。
- Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.
修復了在使用控制器時,連續使用十字弓技能可能導致無法重新裝填的錯誤。
- Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.
修復了一個問題,當存放一個帶有支援寶石的技能寶石時,會導致支援寶石變得看不見。這些現在會解開到相應的標籤中。
- Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
修正了《卡蘭德拉之鏡》在貨幣存放欄位中的對齊。
- Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.
修復了 Vaal Factory 地圖中一個問題,使得部分人形怪物保持靜止不動的 bug。
- Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
修復了「元素風暴」寶石標籤為物理的錯誤。
- Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
修復了一個問題,使得氣雲可能生成在無法行走的地形上。
- Fixed a bug where minion objects could stretch into unwalkable terrain.
修復了一個問題,使得手下的物件可能會延伸到無法行走的地形中。
- Fixed a bug where the Burial Bog Map could generate with a broken loop.
修復了埋葬泥地地圖可能生成帶有破碎迴圈的錯誤。
- Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.
修復了一個錯誤,即世界地圖總是在玩家處於地下區域時顯示地面區域的問題。
- Fixed a bug where strongboxes could fail to generate any monsters.
修復了一個問題,強盒可能無法生成任何怪物。
- Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
修復了閃避翻滾的錯誤,該錯誤允許玩家穿過骨牆和霜牆翻滾。
- Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
修復了閃避翻滾的錯誤,該錯誤允許玩家從阿杜拉商隊坡道上翻滾。
- Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.
修復了無法使用 Atmohua、Zantipi 或 Cholotl 靈魂核心進行 3:1 配方的錯誤。
- Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.
修復了與遺物修改器有機會獲得另一把鑰匙的錯誤問題,該問題一直被錯誤應用。
- Skip tutorials no longer prevents you from leaving town without engraving a gem.
跳過教程不再阻止您離開城鎮而不刻上寶石。
- Removed the redundant block chance description on Saffel's Frame Unique Item.
移除了 Saffel's Frame 獨特物品上多餘的格擋機率描述。
- Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.
修復了一個錯誤,可能導致《執政官陵墓》中的地標房間寶箱無法打開。
- Fixed a bug where "Elemental Storm" was missing the triggered tag.
修復了「元素風暴」缺少觸發標籤的錯誤。
- Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
修復了一個允許冰河崩擊中敵人時凍結的錯誤。
- Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
修復了 Sekhamas 之徑中部分陷阱音效未能播放的錯誤。
- Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
修復了「無束的化身」可以從無生命物體獲得堆疊的錯誤。
- Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.
修復了混沌神廟中的一個錯誤,即跳躍猛擊進入競技場可能導致遭遇無法完成。
- Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
修復了一個問題,造成火焰、冰冷和閃電傷害缺少標籤,導致精華無法獲得這些屬性調整。
- Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1.
修復了一個錯誤,使得在進入 The Ardura Caravan 時,有時會播放 Act 1 到 Act 2 過渡影片,而不是從 Act 1 旅行時播放。
- Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
修復了混沌神廟中部分戰利品可能卡住的錯誤。
- Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.
修復了一個錯誤,當將一個 15 階路石轉換為 16 階時,會出現一個喜愛地圖位置的 UI 通知。
- Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.
修復了一個錯誤,可能會阻止玩家通過傳送到隊友身邊,然後在第一幕傳送到另一個隊友,而無法返回瓦斯提里郊外的問題。
- Fixed a bug where Supercritical support's 2D art was not displaying in some cases.
修復了一個問題,即在某些情況下,超級臨界支援的 2D 藝術未顯示。
- Fixed a bug where expedition chests in maps were not displaying their rarity.
修復了地圖中遠征寶箱未顯示其稀有度的錯誤。
Controller Improvements 控制器改進
- While using currency, inventory navigation will ignore items the currently selected currency could not be used on.
在使用貨幣時,庫存導航將忽略目前選定貨幣無法使用的物品。
- Added a bindable action to show/hide item and object labels.
新增了一個可綁定的動作,用於顯示/隱藏物品和物件標籤。
- While on the world map screen, you can now press B/circle to leave the underground.
當您在世界地圖畫面上時,您現在可以按下 B/circle 按鈕離開地下。
- Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
在“賽克瑪斯之試煉”和“混沌之試煉”中,現在如果你將互動綁定到與技能相同的按鈕上,則某些可互動物件將優先於對敵人使用技能。
- The cosmetics tab of the navigation menu has been moved to the end, so that you no longer have to navigate through it to reach the quest or atlas tabs.
導覽選單的化妝品標籤已移至末端,因此您再也不必經過它才能到達任務或地圖標籤。
- Improved auto-targeting logic for very large bosses such as Tor Gul
針對像托爾古爾這樣非常巨大的 Boss 改進了自動瞄準邏輯
- The game now pauses by default if a controller becomes disconnected, with an option in the Game tab to instead disconnect.
遊戲現在默認情況下會暫停,如果控制器斷開連接,遊戲選項中有一個選項可以選擇斷開連接。
- Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell).
自動瞄準不再積極優先較大的敵人和物體(例如風暴鐘)。
- Pressing X/square while holding a stack of items now deposits a single item from the stack in the currently selected space.
按住一堆物品時按 X/square 鍵,現在會將一個物品從堆疊中放入當前選定的空間。
- Hovering a support gem over a filled socket will now show the support gem currently in that socket.
將輔助寶石懸停在已填滿插槽上,現在將顯示當前插槽中的輔助寶石。
- Trying to socket invalid gems using a controller now gives appropriate error messages.
現在使用控制器嘗試插入無效寶石將顯示適當的錯誤訊息。
- Switching to controller input on a character that was created with keyboard and mouse input no longer results in the character having no actions bound.
角色從鍵盤和滑鼠輸入創建後切換到控制器輸入,不再導致角色沒有任何動作綁定。
- Fixed a bug that prevented rerolling expedition vendors while using a controller. There is now also a dedicated button (Y/triangle) to reroll the vendor.
修復了一個問題,該問題阻止了在使用控制器時重新換掉遠征供應商。現在還有一個專用按鈕(Y/三角形)來重新換掉供應商。
- Fixed a bug where the Gemling's Gem Studded notable passive was not accounted for when socketing support gems using a controller.
修復了一個錯誤,當使用控制器插入支援寶石時,未計算寶石寶石的重要被動技能。
- Fixed a bug where the Lost Tower interface had inconsistent controls when using a controller.
修復了使用控制器時失落之塔介面控制不一致的錯誤。
- Fixed a bug that sometimes prevented navigation in the hideout stash while using a controller.
修復了一個問題,有時在使用控制器時阻止了藏身處儲藏室的導航。
- Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.
修復了一個問題,導致第二位玩家在沙發合作模式中無法使用拆解工作台。
- Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.
修復了一個問題,導致第二位玩家在沙發合作模式中無法裝備化妝品。
- Fixed a bug that caused some types of specialised stash tab to fail to display when accessed by both players at the same time in couch co-op.
修復了一個錯誤,導致某些類型的專用存儲欄在沙發合作模式下同時被兩名玩家訪問時無法顯示的問題。
- Fixed a bug preventing the toggling of advanced descriptions while investigating an item.
修復了一個問題,該問題阻止了在調查物品時切換高級描述。
- Fixed a bug preventing moving a socketed support gem into a different socket when you are close to your support gem limit.
修正了一個錯誤,當您接近支援寶石上限時,阻止將插槽支援寶石移動到不同插槽的問題。
- Fixed a bug where the "Enable Held Targeting" option did not function for crossbow ammunition skills.
修復了一個問題,即“啟用持續目標選擇”選項對弩箭技能無效的 bug。
- Fixed a bug where certain skills would not be performed if used while holding down a different skill's input.
修復了一個錯誤,當按住不同技能的輸入時使用某些技能將不會執行。
Console Improvements 主機改進
- Item filters can now be used on consoles by subscribing to a filter on the Path of Exile website.
物品篩選器現在可以在遊戲主機上使用,只需在《放逐之路》網站上訂閱篩選器即可。
- A link to set up an item filter is now provided in the filter section of the settings menu, under the Game tab.
現在在設置選單的篩選器部分提供了設置物品篩選器的連結,位於遊戲選項下方。
- Fixed a bug where cutscenes and informational videos had incorrect colour grading on XBox series consoles with HDR enabled.
修復了在啟用 HDR 的 XBox 系列主機上,片段和信息視頻的顏色分級不正確的錯誤。
Localisation Fixes 本地化修正
- Fixed a number of cases of outdated translations
修正了一些過時的翻譯案例
- Fixed characters with accents not displaying correctly in some languages.
在某些語言中,帶有重音的固定字符未正確顯示。
- Fixed a number of cases where translated text could overlap itself or the borders of its field.
修復了一些翻譯文本可能重疊自身或其字段邊界的情況。
- Fixed a bug where Thai text did not display correctly on consoles.
修復了一個在遊戲機上泰文未正確顯示的錯誤。
- Fixed a bug where modifier tiers would not be displayed correctly when the game language was set to Traditional Chinese.
修復了一個問題,當遊戲語言設置為繁體中文時,修改器層級將無法正確顯示的錯誤。
- Fixed a number of cases of keywords not displaying correctly in languages other than English.
修復了一些關鍵字在英語以外的語言中未正確顯示的情況。
Microtransactions 小額交易
- Enabled the following existing cosmetic microtransactions for use in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Effect, Siren Character Effect, Siren Footprints Effect, Siren Portal Effect, Deepwater Wings, Deepwater Back Attachment, Deepwater Weapon, Deepwater Weapon Effect, Deepwater Character Effect, Deepwater Footprints Effect, Deepwater Portal Effect, Atlantis Cloak, Atlantis Wings, Atlantis Portal Effect, Atlantis Footprints Effect, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Effect, Brimstone Character Effect, Harmony Wings, Harmony Cloak, Harmony Weapon Effect, Harmony Footprints Effect, Harmony Portal Effect, Heritage Wings, Heritage Cloak, Heritage Weapon Effect, Heritage Weapon, Heritage Portal Effect, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Effect, Divergence Footprints Effect, Divergence Character Effect, Divergence Portal Effect, Vulcan Cloak, Vulcan Shield, Vulcan Weapon Effect, Harmonious Weapon, Harmonious Weapon Effect, Electroswarm Character Effect, Project Electroswarm Character Effect, Siren Electroswarm Character Effect, Void Emperor Electroswarm Character Effect, Kalguuran Cloak, Penance Back Attachment, Crucible Armour Set, Cane Toad King Portal Effect, Albino Toad King Portal Effect, River Toad King Portal Effect, Sacred Wisps Portal Effect.
啟用以下現有的化妝品微交易,供《放逐之路 2》使用:塞壬之翼、塞壬披風、塞壬武器、塞壬武器效果、塞壬角色效果、塞壬足跡效果、塞壬傳送門效果、深水之翼、深水背飾、深水武器、深水武器效果、深水角色效果、深水足跡效果、深水傳送門效果、亞特蘭提斯披風、亞特蘭提斯之翼、亞特蘭提斯傳送門效果、亞特蘭提斯足跡效果、烏尼克斯遺忘之翼、烏尼克斯遺忘武器、遺忘武器、劍刃之翼、劍刃武器、翠綠武器、硫磺石像鬼之翼、雪花石像鬼之翼、冥石石像鬼之翼、漆黑石像鬼之翼、幻術師角色效果、硫磺角色效果、和諧之翼、和諧披風、和諧武器效果、和諧足跡效果、和諧傳送門效果、遺產之翼、遺產披風、遺產武器效果、遺產武器、遺產傳送門效果、分歧之翼、分歧披風、分歧武器、分歧武器效果、分歧足跡效果、分歧角色效果、分歧傳送門效果、火神披風、火神盾牌、火神武器效果、和諧武器、和諧武器效果fect,Electroswarm 角色特效,Project Electroswarm 角色特效,Siren Electroswarm 角色特效,Void Emperor Electroswarm 角色特效,Kalguuran 斗篷,Penance 背飾,Crucible 盔甲套裝,Cane Toad King 傳送門特效,Albino Toad King 傳送門特效,River Toad King 傳送門特效,Sacred Wisps 傳送門特效。
- The Hands of Xesht Back Attachment now has a smaller variant that can be selected from the cosmetics menu.
Xesht 背部附件的手珠現在有一個較小的變體,可以從化妝品菜單中選擇。
There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready!
有一些變更我們沒有趕在這個補丁中完成,但我們會在準備好後立即提供給您!
- Una’s Songs still won’t be playing correctly, this was unexpected even for us to cause us this much trouble to fix.
Una 的歌曲仍無法正確播放,這對我們來說甚至是出乎意料的,讓我們花這麼多時間來修復。
- Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented.
將多個重生點添加到 Atlas 上的其他頂峰內容(迷霧之王、裂縫石、遠征中的奧羅斯)。灰燼仲裁者已包括在內,但我們還沒有完成其他內容的實施。
- Map (Waystone) Stash Tabs.
地圖(路石)寶藏分頁。
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